Monday, March 29, 2010

i like flash games, like wo.

This past week of March 22, I worked on two different projects. The first project I worked on was the "navigation buttons project" and then my partner and I devised a timeline through the end of the semester of what is left and what jobs we are each going to have. The first part of the buttons project was simple and I thought that the tutorial was extremely easy to understand and helpful. I was not extremely successful as the second part of the project when I had to code which buttons did what. I watched the tutorial a few times and was still unsuccessful. I was pretty frustrated because I worked on the project for two class periods and felt like I didn't get anywhere. After repeating the process about 7893 times, and checking my code 7894 times, I still am lost on what I am doing wrong, and hope to get is sorted out in class.

Wo!


http://www.apa.org/science/about/psa/2003/10/anderson.aspx

The above link takes you directly to the American Psychological Associations section where they speak specifically about video games and violence! I feel like I am on a roll with the different myths and facts that the APA uncovers so I am just gonna continue on with that and add more info from different websites regarding this topic of video games and violence. Below is myth number 7, which I find to be pretty interesting, considering so many people have mixed views and opinions on this topic.


"Myth 7 Violent video games affect only a small fraction of players.
Facts: Though there are good theoretical reasons to expect some populations to be more susceptible to violent video game effects than others, the research literature has not yet substantiated this. That is, there is not consistent evidence for the claim that younger children are more negatively affected than adolescents or young adults or that males are more affected than females. There is some evidence that highly aggressive individuals are more affected than nonaggressive individuals, but this finding does not consistently occur. Even nonaggressive individuals are consistently affected by brief exposures. Further research will likely find some significant moderators of violent video game effects, because the much larger research literature on television violence has found such effects and the underlying processes are the same. However, even that larger literature has not identified a sizeable population that is totally immune to negative effects of media violence."

So basically I am assuming that anyone is susceptible to the effects of violent video games. This myth that Violent video games affect only a small fraction of players, was corrected. As of right now, there is no "set" number of people who have been effected. Also, all different types of people are said to be effected in some way, shape, or form from violent video games. I remember watching a video on the different effects on people from violent video games, and there were all different age levels tested from youth to young adults. I assume as people study this more there will be a more specific number of people who are effected.

while researching the website for "Safe Youth", I discovered that they covered this topic only briefly as well. http://www.safeyouth.org/scripts/faq/mediaviolstats.asp
The website information was based on different types of violence in media, including TV, and music videos as well. The study states; "A 2001 review of the 70 top-selling video games found 89% contained some kind of violence. Almost half of all games (49%) contained serious violence, while 40% contained comic violence. In 41% of the games, violence was necessary for the protagonists to achieve their goals. In 17% of the games, violence was the primary focus of the game itself." These numbers prove that children and anyone who is playing video games are being introduced to this violence. The level of violence on each game differs, but the player is being exposed to some sort lots of times. I feel that the type of violence presented on the video game, can effect the violence presented from the player. If the player is being introduced to extremely violent games the way he or she reacts might different then different violence from a different video game.

yikes!

I was on a roll with blogs but somehow I fell off the bandwagon once the anticipation of spring break caught up to me....I have stayed on time with my learning log, and find it extremely helpful to look back at my progress and see what I have worked on previously. On the week of March 9, I worked on choosing a topic. I reamamber specifically reading in animal vegetable miracle about water and how in arizona they were saying it was safe for residents to drink and use but not safe for fish for example. This made me think, what are we really drinking?? So my parner Bruno came up with the idea of making our game about water. I came up with the trivia part where the players are tested on their knowledge about different sources of water and which is the safest for consumption.